Sunday, June 9, 2013

Generating a random number vector between 0 and 1.0 using Thrust

http://stackoverflow.com/questions/12614164/generating-a-random-number-vector-between-0-and-1-0-using-thrust


#include <thrust/random.h>
#include <thrust/device_vector.h>
#include <thrust/transform.h>
#include <thrust/iterator/counting_iterator.h>
#include <iostream>

struct prg
{
    float a, b;

    __host__ __device__
    prg(float _a=0.f, float _b=1.f) : a(_a), b(_b) {};

    __host__ __device__
        float operator()(const unsigned int n) const
        {
            thrust::default_random_engine rng;
            thrust::uniform_real_distribution<float> dist(a, b);
            rng.discard(n);

            return dist(rng);
        }
};


int main(void)
{
    const int N = 20;

    thrust::device_vector<float> numbers(N);
    thrust::counting_iterator<unsigned int> index_sequence_begin(0);

    thrust::transform(index_sequence_begin,
            index_sequence_begin + N,
            numbers.begin(),
            prg(1.f,2.f));

    for(int i = 0; i < N; i++)
    {
        std::cout << numbers[i] << std::endl;
    }

    return 0;
}

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